Cueva Pulse · How to

Trigger DMX lighting from CDJs, with no timecode

Getting cues out of Pro DJ Link players into grandMA, ChamSys, Avolites or any Art-Net and sACN rig, and why beat sync alone is not enough.

Cueva Pulse cue stack counting down 35 seconds to a rhythmic build, then a sustain, drop and breakdown on deck 3Click to enlarge
Cueva Pulse following deck 3, with every upcoming section and its countdown listed on the right.
Cueva Pulse cue stack counting down 35 seconds to a rhythmic build, then a sustain, drop and breakdown on deck 3

The console is not the hard part

Every serious console already takes remote triggers. grandMA has OSC and MIDI and remote inputs, ChamSys MagicQ takes OSC, Avolites Titan takes both, and anything that speaks Art-Net or sACN can be driven directly. Firing a cue from outside the desk is a solved problem.

The hard part is deciding when. That decision is the operator, all night, on tracks they may be hearing for the first time.

Why beat sync does not solve it

Sending BPM to the desk so chases run in time is worth doing and most rigs already do it. But tempo is constant across a track while intensity is not. The same 128 BPM covers the breakdown, the build and the drop, so a tempo locked chase looks equally wrong in two of the three.

What changes the look is knowing which of the three you are in. That information does not exist on the network, because the players do not have it either.

Section cues into the desk

Cueva Pulse analyses the loaded track, marks the structure, and follows the playhead over Pro DJ Link so it knows where in that structure the set currently is. Section boundaries go out as OSC or MIDI to the console, or straight to fixtures over Art-Net and sACN if there is no desk in the path.

The countdown is the part that matters on a desk. Knowing the drop is 16 bars away is what lets you run a build rather than snap to a state after the fact. And because every event carries a confidence score, you can set the desk to only accept the ones Pulse is sure about and busk the rest yourself.

Side by side

Busking the set by hand
versus Cueva Pulse.

Feature comparison between Busking the set by hand and Cueva Pulse
 Busking the set by handCueva Pulse
Cues land on the dropIf the operator knows the trackDetected, with a countdown
Unknown tracksGuessworkAnalysed on arrival
Operator requiredAll nightOptional
Fake dropsCatches most operators outDetected as their own event
Consistency across a long nightDrops off with fatigueConstant
Feel and tasteHuman, and hard to beatRule based, within your thresholds
Console interfaceHands on the deskOSC, MIDI, Art-Net, sACN

Comparison correct to the best of our knowledge at the time of writing, based on each product's public documentation. Cueva Pulse is in development, so its column describes intended behaviour rather than a tested release. Spotted something wrong? Tell us and we will correct it.

Waitlist

Pulse is not out yet.
Be there when it is.

It is in development now. The waitlist gets the beta first, and there is a full overview of what it detects on the Cueva Pulse page.

Join the Pulse waitlist

Beta invites go out to the list first.

Questions

Straight answers.
No sales pitch.

It replaces the part of the job that is watching a waveform and guessing. A good operator still reads the room better than any software, which is why every event can be overridden and thresholds are yours to set.

Over the network, yes, via Art-Net and sACN. For physical DMX ports you would put a node in the path, or drive your existing console over OSC or MIDI.

If it takes MIDI notes or MIDI show control, it can be triggered. That covers most consoles still in service.

Send us a message